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Sexual Priming Gender Stereotyping and Likelihood to Sexually Harass: Examining the Cognitive Effects of Playing a Sexually-Explicit Video Game

机译:性启动性别刻板印象和性骚扰的可能性:研究玩性爱视频游戏的认知效果

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摘要

The present study examines the short-term cognitive effects of playing a sexually explicit video game with female “objectification” content on male players. Seventy-four male students from a university in California, U.S. participated in a laboratory experiment. They were randomly assigned to play either a sexually-explicit game or one of two control games. Participants’ cognitive accessibility to sexual and sexually objectifying thoughts was measured in a lexical decision task. A likelihood-to-sexually-harass scale was also administered. Results show that playing a video game with the theme of female “objectification” may prime thoughts related to sex, encourage men to view women as sex objects, and lead to self-reported tendencies to behave inappropriately towards women in social situations.
机译:本研究研究了玩具有女性“目标化”内容的色情游戏对男性玩家的短期认知作用。来自美国加利福尼亚大学的74名男学生参加了实验室实验。他们被随机分配玩色情游戏或两个控制游戏之一。参与者在词汇决策任务中衡量了他们对性思想和性客观思想的认知可及性。还进行了性骚扰可能性量表。结果表明,玩一款以女性“客观化”为主题的视频游戏可能会激发与性相关的想法,鼓励男性将女性视为性对象,并导致自我报告的倾向,在社交场合对女性的举止不当。

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