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Game-theoretic modeling and control of a military air operation

机译:军事空中作战的博弈论建模与控制

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An attrition-type discrete-time dynamic model is formulated for two opposing forces, labeled Blue and Red, engaged in a military air operation. The Blue force consists of combat air units and its objective is to destroy a fixed target, such as an airport or a bridge, which Is being defended by the Red force. The Red force consists of ground troops and air defense units. We model the objective functions for each side and identify the associated constraints on the control and state variables. We employ a two-level hierarchy of command and control for each force. An example scenario illustrating the implementation of this approach using concepts from non-zero sum dynamic game theory is presented
机译:针对参与军事空中作战的两个相反的力量(分别标记为蓝色和红色)制定了耗损类型的离散时间动态模型。蓝军由作战空军组成,其目标是摧毁由红军保卫的固定目标,例如机场或桥梁。红军由地面部队和防空部队组成。我们为每一侧的目标函数建模,并确定对控制变量和状态变量的关联约束。我们对每种部队采用两级指挥和控制体系。给出了一个示例场景,该场景说明了使用非零和动态博弈论中的概念来实现此方法的情况

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