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Learning Theory and Heterogeneous Play in a Signaling-Game Experiment

机译:信号游戏实验中的学习理论和异构游戏

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We study the effect of how types are assigned to participants in a signaling-game experiment. The sender has two actions, In and Out, and two types. In one treatment, types are i.i.d. in every period, and senders gather experience with both types. In the other, types are assigned once-and-for-all, and feedback is type specific. The theory of learning in games predicts that the non-Nash but self-confirming equilibrium where some fraction of types play Out can persist in the fixed-type treatment but not when types are i.i.d. Our results confirm that more senders do play Out in the fixed-type treatment.
机译:我们研究在信号游戏实验中如何将类型分配给参与者的影响。发送者有两个动作,输入和输出,以及两种类型。在一种处理中,类型是i.i.d。在每个时期,发件人都可以收集两种类型的经验。另一方面,类型是一劳永逸的,反馈是特定于类型的。游戏中的学习理论预测,在固定类型的治疗中,可以坚持某些类型的类型发挥作用的非纳什但自我确认的平衡,而在固定类型的治疗中则不能持续。我们的结果证实,更多的发件人在固定类型的处理中确实发挥了作用。

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