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Games, Computers, and artificial intelligence

机译:游戏,计算机和人工智能

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摘要

In 1950, Claude Shannon published his seminal paper on computer chess [23]. It was the dawn of the computer age; ENIAC was only a few years old, and visionary people like Shannon and Alan Turn could see the tremendous potential for the technology. Many Computers in that era were used for military applications, typically ballistic calculations for missiles. In contrast, games seemed to be a natural application for computers, an one That an average person could relate to.
机译:1950年,克劳德·香农(Claude Shannon)发表了有关计算机象棋的开创性论文[23]。那是计算机时代的曙光。 ENIAC才几年,而像Shannon和Alan Turn这样有远见的人可能会看到这项技术的巨大潜力。那个时代的许多计算机用于军事应用,通常是导弹的弹道计算。相比之下,游戏似乎是计算机的自然应用,这是普通人可以想到的。

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