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Motivations for music information seeking as serious leisure in a virtual community: exploring a Eurovision fan club

机译:在虚拟社区中寻求严重休闲的音乐信息的动机:探索欧洲扇形俱乐部

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Purpose This study aims to examine the motivations of a group of music fans of the Eurovision Song Contest to seek information about the competition and to participate in a virtual community of fans. Design/methodology/approach The study draws from the uses and gratifications framework to understand the needs that a particular mass medium fulfills for its users. Fifteen Eurovision fans were interviewed using a semi-structured interview schedule. Interviewees were asked to talk about how they seek information about the competition, to relate their engagement and participation with the virtual community and to reflect on the role that the community of fans and the Eurovision have in their lives. Findings Content analysis revealed four themes that reflect the motivations that shape many aspects of participants lives, relating to seeking information about the Eurovision Song Contest, fulfilling the need for serious leisure, making social connections, finding a sense of belonging and forming an identity. Social implications The study examines the motivations of a group of people who share a common interest that shaped the ways the seek information, related to others, view themselves and construct their identity and make social connections, all to satisfy their love and admiration for the competition, and this regardless of the societal stigma that the competition might carry. Originality/value This study extends the literature on serious leisure information seeking by exploring the role that information and social media play in different aspects serious leisure activities.
机译:目的本研究旨在探讨一组的欧洲歌唱大赛的音乐爱好者的动机,寻求有关竞争情报和参与的球迷虚拟社区。设计/方法/方法的研究,从使用与满足框架借鉴,了解需要一个特定的大众媒介满足其用户。十五欧洲电视网球迷们采用半结构化面试时间表采访。受访者被要求谈谈他们是如何寻求有关竞争的信息,来诉说他们的参与和参加与虚拟社区,并反映对球迷的社区和欧洲电视网在他们的生活中的作用。调查内容分析显示四个主题,体现对形状参与者生活的许多方面,与寻求有关欧洲歌唱大赛的信息,满足对严重休闲的需要,使社会关系,寻找归属感和形成认同感的动机。社会影响的研究考察了一组谁分享塑造了寻找信息,与其他的各种方式的共同兴趣的人的动机,认为自己并构建自己的身份,使社会关系,一切以满足比赛他们的爱与赞美,这无论是社会耻辱的是,竞争可能会携带。独创性/价值本研究通过探索信息和社交媒体在不同方面严重的休闲活动中发挥的作用延伸上严重休闲信息搜寻文献。

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