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Specific smartphone uses and how they relate to anxiety and depression in university students: a cross-cultural perspective

机译:具体的智能手机用途以及如何与大学生的焦虑和抑郁有关:跨文化视角

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People around the world spend hours of their daily lives using smartphones; therefore, it is important to conduct cross-cultural research on the effects of smartphone use on health and well-being as culture influences values, motivations and communication patterns. The purpose of this study was to explore 5 popular uses of the smartphone - messaging, browsing the Internet, posting social content, reading social content, and playing games - how they relate to anxiety and depression scores, and how they vary depending on the country of the participants: Spain, the United States, and Colombia. In all three countries the ranking of most popular uses was the same: (1) Messaging, (2) Reading social content, and (3) Browsing the Internet. In the USA, game playing contributed to anxiety scores whereas reading social content was a protective factor; regarding depression scores, text messaging was a contributing factor. In Spain, browsing the Internet contributed to anxiety scores; regarding depression scores, messaging was a contributing factor and posting social content was a protective factor. In Colombia, no specific use influenced anxiety scores; regarding depression scores, only game playing was a protective factor. Our results showed that in all the countries, problematic smartphone use contributed to anxiety scores.
机译:世界各地的人使用智能手机花费几个小时的日常生活;因此,随着文化影响价值,动机和通信模式,对智能手机使用的影响进行跨文化研究是对智能手机使用的影响。本研究的目的是探索智能手机的5个流行用途 - 消息传递,浏览互联网,浏览社交内容,阅读社交内容和玩游戏 - 它们如何与焦虑和抑郁分数进行涉及,以及它们如何根据国家而差异参与者:西班牙,美国和哥伦比亚。在所有三个国家中,大多数流行使用的排名都是相同的:(1)消息传递,(2)阅读社交内容,以及(3)浏览互联网。在美国,游戏的比赛促成了焦虑分数,而阅读社会内容是一种保护因素;关于抑郁分数,短信是一个贡献因素。在西班牙,浏览互联网有助于焦虑分数;关于抑郁分数,消息传递是一个贡献因素,社会内容的发布是一种保护因素。在哥伦比亚,没有具体的使用影响焦虑分数;关于抑郁症分数,只有游戏的播放是一种保护因素。我们的结果表明,在所有国家,有问题的智能手机使用促成焦虑分数。

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