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A taxonomy of griefer type by motivation in massively multiplayer online role-playing games

机译:在大型多人在线角色扮演游戏中按动机分类的悲伤类型

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There is an anti-social phenomenon known as griefing that occurs in online games. Griefing refers to the act of one player intentionally disrupting another player's game experience for personal pleasure and possibly potential gain. Achterbosch [2015. "Causes, Magnitude and Implications of Griefing in Massively Multiplayer Online Role-Playing Games." PhD thesis, Faculty of Science and Technology, Federation University Australia] carried out a substantial two-phase mixed method investigation into the behaviour and experiences of both griefers and griefed players in massively multiplayer online role-playing games. The first phase consisted of a survey that attracted 1188 participants of a representative player population. The second phase consisted of interviews with 15 participants to expand the findings with more personalised data. The data were analysed from the perspectives of different demographics and different associations to griefing. One of the most unique findings is the factors that motivated a player to cause grief to another player. This paper analyses these factors to propose a taxonomy of 'Griefer' types (griefer being the individual who imposes upon others). The taxonomy consisted of eight types of griefers, based on their motivation for griefing. Some types related to previous studies, although new types of griefers were discovered such as the retaliator and elitist and these are discussed in detail in the article.
机译:在线游戏中存在一种称为悲伤的反社会现象。悲伤是指一个玩家故意破坏另一位玩家的游戏体验以获取个人乐趣并可能获得潜在收益的行为。 Achterbosch [2015年。 “大规模多人在线角色扮演游戏中悲伤的原因,程度和含义。”澳大利亚联邦大学科学技术学院的博士学位论文]对大型多人在线角色扮演游戏中的悲伤者和悲伤者的行为和体验进行了实质性的两阶段混合方法研究。第一阶段包括一项调查,该调查吸引了1188名代表球员群体的参与者。第二阶段包括对15名参与者的访谈,以使用更多个性化数据扩展调查结果。数据是从不同的人口统计学和对悲伤的不同关联的角度进行分析的。最独特的发现之一是促使一名玩家对另一名玩家造成悲伤的因素。本文对这些因素进行了分析,以提出“格里弗”类型的分类法(抱怨者是强加于他人的个体)。根据他们的悲伤动机,分类法包括八种类型的悲伤者。有些类型与以前的研究有关,尽管发现了新类型的追悼者,例如报复者和精英分子,本文对此进行了详细讨论。

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