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INCORPORATING REFLECTIVE PRACTICE INTO TEAM SIMULATION PROJECTS FOR IMPROVED LEARNING OUTCOMES

机译:将反思性实践纳入团队模拟项目,以改善学习成果

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摘要

The use of simulation games in business courses is a popular method for providing undergraduate students with experiences similar to those they might encounter in the business world. As such, in 2003 we were pleased to find a classroom simulation tool that combined the decision-making and team experiences of a senior management group with a fun, realistic, and competitive plot: We selected the Business Strategy Game (BSG; GLO-BUS Software, 2008), an online simulation for use with the textbook Crafting and Executing Strategy: The Quest for Competitive Advantage (Thompson, Strickland, & Gamble, 2007). We then enhanced the student experience by blending the simulation game with reflective writing tools that help students recognize how team experiences and decisions ripple though an enterprise.
机译:在商务课程中使用模拟游戏是一种流行的方法,可为大学生提供与他们在商业世界中可能遇到的类似体验。因此,2003年,我们很高兴找到一种课堂模拟工具,该工具将高级管理团队的决策和团队经验与有趣,现实和竞争性的情节相结合:我们选择了业务战略游戏(BSG; GLO-BUS)软件,2008年),在线模拟,可与教科书《制作和执行策略:竞争优势的追求》一起使用(汤普森,斯特里克兰和赌博,2007年)。然后,我们通过将模拟游戏与反思性写作工具相融合来增强学生的学习体验,这些工具可以帮助学生认识团队经验和决策如何在企业中产生波动。

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  • 来源
    《Business communication quarterly》 |2009年第2期|221-227|共7页
  • 作者单位

    Indiana University Purdue University at Columbus, 4601 Central Ave., CC151, Columbus, IN 47203-1769;

    Indiana University Purdue University at Columbus, 4601 Central Ave., CC140, Columbus, IN 47203-1769;

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