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Developing Serious Games with Integrated Debriefing: Findings from a Business Intelligence Context

机译:通过综合汇报开发严肃的比赛:来自商业智能背景的调查结果

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摘要

Serious games (SG) are recognized in several domains as a promising instructional approach. When it comes to the field of Information Systems, however, they are not yet broadly investigated. Especially in business intelligence and analytics, a literature review indicates the absence of SG for proper report design. Such games, however, seem beneficial since many business reports suffer from poor business information visualization (BIV). To address this issue, the scope of the study is twofold: first, the paper presents a SG that aims to foster learning about BIV. Second, it evaluates this SG in a laboratory experiment, comparing it to a more conventional instructional approach (i.e., presentation) and testing two different versions of the game: One version integrates debriefing into the game itself, whereas the other version uses classical post hoc debriefing. Results indicate that it is favorable to integrate debriefing into the game in terms of motivation and learning outcomes. In the vein of design science research, the authors thus intend to contribute a useful artifact as well as a novel design principle for this instructional approach: Integrating debriefing into SG.
机译:严重的比赛(SG)在几个域名被认可为有希望的教学方法。然而,当涉及信息系统领域时,他们尚未大致调查。特别是在商业智能和分析中,文献综述表明缺乏SG的适当报告设计。然而,这种游戏似乎有益,因为许多商业报告遭受了糟糕的商业信息可视化(BIV)。为了解决这个问题,研究的范围是双重的:首先,本文提出了一个旨在促进学习的学习的SG。其次,它在实验室实验中评估这个SG,将其与更传统的教学方法(即呈现)进行比较,并测试两种不同版本的游戏:一个版本将汇报集成到游戏本身中,而其他版本使用经典帖子汇报。结果表明,在动机和学习结果方面,有利的是将汇报整合到游戏中。在设计科学研究的静脉中,作者因此打算促进有用的工件以及这种教学方法的新颖设计原则:将汇报整合到SG中。

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