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As You Like It

机译:如你所愿

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摘要

If you know how this one ends, turn the page. In 1969, on his commute home, Edward Packard, a lawyer for RCA Records, penned a story with an inventive twist: The reader would decide the plot turns, A decade later, Bantam Books picked up the concept in earnest, and the choose-your-own-adventure craze began. Since then the concept of an interactive narrative has had as many branching paths and dead ends as its namesake (and copyrighted) format. Video games have evolved to feel like participatory movies, and 2016 brought us Late Shift, the "world's first interactive cinematic movie." Since 2011 the theater production Sleep No More has lured audiences for repeat viewings by offering viewers the chance to see new aspects of the story each time.
机译:如果您知道这是如何结束的,请翻页。 1969年,RCA Records的律师爱德华·帕卡德(Edward Packard)在通勤的家中写下了一个具有创新精神的故事:读者决定剧情的转折。十年后,矮脚鸡图书公司(Bantam Books)认真地选择了这个概念,您自己的冒险热潮开始了。从那时起,交互式叙事的概念就已经具有与其同名(和受版权保护)格式一样多的分支路径和死胡同。电子游戏已经演变成让人喜欢参与的电影,2016年为我们带来了“世界上第一部互动电影” Late Shift。自2011年以来,剧院制作的《睡眠不再》通过为观众提供每次观看故事新内容的机会来吸引观众进行重复观看。

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  • 来源
    《Business week》 |2018年第4556期|74-74|共1页
  • 作者

    Steve Rousseau;

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  • 正文语种 eng
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