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The Mapping Principle, and a Research Framework for Virtual Worlds

机译:映射原理和虚拟世界研究框架

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摘要

Virtual worlds have exploded in popularity and drawn attention from researchers as worth studying in their own right. An additional, more radical form of scholarship has also emerged, namely, using virtual worlds to study real-world behaviors. If valid, this would enable using virtual worlds as "petri dishes" for communication scholars. However, there are several necessary conditions to be met first. The most fundamental is the establishment of a "mapping principle," or the extent to which behaviors in one space are consistent with behaviors in another. This article outlines the mapping principle, spells out potential misuses, and offers a systematic exploration of validity and reliability issues. With those laid out, a research framework for mapping is presented.
机译:虚拟世界已迅速普及,吸引了研究人员的注意,因为它们值得自己研究。另一种更为激进的奖学金形式已经出现,即使用虚拟世界研究现实世界的行为。如果有效,这将使使用虚拟世界作为传播学者的“陪衬餐”。但是,首先要满足几个必要条件。最基本的是建立“映射原理”,即一个空间中的行为与另一空间中的行为保持一致的程度。本文概述了映射原理,阐明了潜在的误用,并对有效性和可靠性问题进行了系统的探讨。通过这些布局,提出了一种用于制图的研究框架。

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  • 来源
    《Communication Theory》 |2010年第4期|p.451-470|共20页
  • 作者

    Dmitri Williams;

  • 作者单位

    Annenberg School for Communication, University of Southern California, Los Angeles, CA 90089, USA;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
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