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A Straight Approach to Planning for 14.1 Billiards

机译:直接规划14.1台球的方法

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摘要

In this work, we take a closer look at the difficulties inherent to the creation of AI for the game of Straight Billiards (14.1 continuous). We begin by establishing the key components that make this variant of billiards interesting in regard to past work on the game of Eight-Ball. We then address each of these components by decomposing the problem into two aspects: optimal control and planning. A new model for the optimal control of the cue ball to break clusters in between games is presented, as well as a model for the execution of defensive shots. We follow with a short discussion on the importance of planning carefully when only a few balls remain on the table and propose a planning approach based on an analysis of the table state to select the sequence of balls to pocket on the table. Results are finally presented and analyzed, followed by a discussion on future work.
机译:在这项工作中,我们将仔细研究为直式台球(连续14.1)游戏创建AI所固有的困难。我们首先建立一些关键组件,这些组件使台球的这种变体在八球比赛的过去工作中变得有趣起来。然后,我们通过将问题分解为两个方面来解决每个组件:最佳控制和计划。提出了一种用于最佳控制母球以在比赛之间打破集群的新模型,以及用于执行防守投篮的模型。接下来,我们将简短讨论在桌上只有几个球的情况下进行仔细计划的重要性,并根据对桌状态的分析提出一种计划方法,以选择要放在桌上的球的顺序。最后介绍和分析结果,然后讨论未来的工作。

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