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首页> 外文期刊>Computer Aided Geometric Design >VOLUME MORPHING AND RENDERING- AN INTEGRATED APPROACH
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VOLUME MORPHING AND RENDERING- AN INTEGRATED APPROACH

机译:体积变形和渲染-综合方法

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摘要

In this paper, we first introduce a 3D morphing method for landmark-based volume deformation, using various scattered data interpolation schemes. Qualitative and speed comparisons are also made for different interpolation schemes. To efficiently render the volume morphing process, a new deformable volume rendering algorithm is presented. The algorithm renders the deformed volume directly without going through the expensive volume construction process. Piecewise linear approximation of the deformation function by adaptive space subdivision and template-based block projection are used to speed up the rendering process. While the resultant timings is slower than real time, it is much faster than existing volume morphing/rendering pipelines.
机译:在本文中,我们首先介绍一种使用各种分散数据插值方案的基于地标的体积变形的3D变形方法。还针对不同的插值方案进行了定性和速度比较。为了有效地渲染体变形过程,提出了一种新的可变形体渲染算法。该算法无需经过昂贵的体积构建过程即可直接渲染变形的体积。通过自适应空间细分和基于模板的块投影来对变形函数进行分段线性逼近,以加快渲染过程。虽然生成的时序比实时要慢,但它比现有的体积变形/渲染管线要快得多。

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