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Interactive mesh deformation with pseudo material effects

机译:具有伪材质效果的交互式网格变形

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This paper presents a novel interactive mesh deformation method that can achieve various dynamic material effects, including elastic membrane and cloth effects. In our framework, a mesh is encoded by some differential quantities based on edge length and dihedral angle; and the deformation is formulated as a least square problem for preserving the edge length and dihedral angle via the differential quantities. In order to obtain anisotropic material effects, we further propose an edge-weighting scheme based on a user-specified vector field. To avoid specifying the local transformations, we set up an iterative scheme for solving the deformation. At last, several examples are presented to show that our approach can interactively generate visually pleasing deformations.
机译:本文提出了一种新颖的交互式网格变形方法,该方法可以实现各种动态材料效果,包括弹性膜和布料效果。在我们的框架中,根据边缘长度和二面角,通过一些差分量对网格进行编码;并通过微分量将变形公式化为最小二乘问题,以保留边长和二面角。为了获得各向异性的材料效果,我们进一步提出了一种基于用户指定矢量场的边缘加权方案。为了避免指定局部变换,我们建立了一个求解变形的迭代方案。最后,通过几个例子说明了我们的方法可以交互地产生视觉上令人愉悦的变形。

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