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Real-time cartoon animation of smoke

机译:烟雾的实时卡通动画

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摘要

In this paper, we present a practical framework to generate cartoon style animations of smoke, which consists of two components: a smoke simulator and a rendering system. In the simulation stage, the smoke is modelled as a set of smoothed particles and the physical parameters such as velocity and force are defined on particles directly. The smoke is rendered in flicker-free cartoon style with two-tone shading and silhouettes. Both the simulation and rendering are intuitive and easy to implement. In the most moderate scale scene, an impressive cartoon animation is generated with about a thousand particles at real-time frame rate.
机译:在本文中,我们提出了一个实用的框架来生成烟雾的卡通风格动画,该框架包括两个组件:烟雾模拟器和渲染系统。在模拟阶段,将烟雾建模为一组平滑的粒子,并直接在粒子上定义诸如速度和力之类的物理参数。烟雾以无闪烁的卡通风格呈现,带有两个色调的阴影和轮廓。模拟和渲染都直观且易于实现。在最适度的场景中,以实时帧速率生成令人印象深刻的卡通动画,其中包含约一千个粒子。

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