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Foreign ludicity in online role-playing games

机译:外国对在线角色扮演游戏的狂喜

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This article reports on an explorative case study which, in the first place, aimed to ascertain different types of foreign language play in online role-playing in Second Life, and which, secondly aimed to describe how various sources of contextual support can explain this foreign language play. Students' written conversation was analyzed and further discussed in six vignettes based on a revised framework of form-based, semantic, and pragmatic play. This study discovered that students' collaborative and competitive role-playing creates and transforms languages and activities, such as puzzle solving, verbal dueling, word games, and ritual performances. As a pedagogic device, online role-playing games appear to facilitate foreign language play through appropriate use of environmental resources, virtual characters, hybrid codes, and collaborative activities.
机译:本文报告了一个探索性案例研究,该案例首先旨在确定《第二人生》在在线角色扮演中的不同类型的外语扮演,其次旨在描述各种上下文支持来源如何解释这种外语。语言游戏。在基于形式,语义和实用游戏的修订框架的基础上,对学生的书面对话进行了六个小插曲的分析和讨论。这项研究发现,学生的协作和竞争性角色扮演创造并改变了语言和活动,例如解谜,口头对决,文字游戏和仪式表演。作为一种教学手段,在线角色扮演游戏似乎通过适当使用环境资源,虚拟角色,混合代码和协作活动来促进外语游戏。

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