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Graphics and Virtual Environments for Serious Games

机译:用于严重游戏的图形和虚拟环境

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The articles in this special section focus on computer graphics and virtual environments for serious games. & SINCE THE SWIFT and dramatic emergence of serious games as a field of study in its own right, numerous challenges have been revealed. Serious games share most of their infrastructure with entertainment games and other interactive virtual and augmented reality (AR) environments and progressive development of games technologies and interactive techniques also improve serious games; however, the transfer of existing and new technologies and solutions to the younger application domain of serious games is not always straightforward, requiring creative solutions. For this Special Issue, we have accepted five articles that demonstrate the breadth of techniques for graphics and virtual environments for serious games. These articles are a mix of original submissions and of extended and revised versions of selected best papers presented at the VSGames 2019 conference.
机译:本特殊部分的文章侧重于计算机图形和虚假游戏的虚拟环境。 &自迅速和严重比赛的急剧出现作为自己的权利领域,已经揭示了许多挑战。严重的游戏在娱乐游戏和其他互动虚拟和增强现实(AR)环境和竞赛技术和互动技术的渐进式发展中也有大部分基础设施,以及互动技术也改善了严重的游戏;但是,现有和新技术的转移和对年轻应用领域的严重游戏的域并不总是简单,需要创造性的解决方案。对于此特殊问题,我们已接受五篇文章,该文章展示了用于严重游戏的图形和虚拟环境的广度。这些文章是vsgames 2019年会议上的原始提交和延长和修订版本的延长和修订版本的组合。

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