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Interacting with Large 3D Datasets on a Mobile Device

机译:与移动设备上的大型3D数据集进行交互

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摘要

A detail-on-demand scheme can alleviate both memory and GPU pressure on mobile devices caused by volume rendering. This approach allows a user to explore an entire dataset at its native resolution while simultaneously constraining the texture size being rendered to a dimension that does not exceed the processing capabilities of a portable device. This scheme produces higher-quality, more focused images rendered at interactive frame rates, while preserving the native resolution of the dataset.
机译:按需详细信息方案可以缓解由于体积渲染而导致的移动设备上的内存和GPU压力。该方法允许用户以其原始分辨率浏览整个数据集,同时将渲染的纹理大小限制为不超过便携式设备处理能力的尺寸。该方案可生成以交互帧速率渲染的更高质量,更聚焦的图像,同时保留数据集的原始分辨率。

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