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首页> 外文期刊>Computer Graphics and Applications, IEEE >Game Analytics for Game User Research, Part 1: A Workshop Review and Case Study
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Game Analytics for Game User Research, Part 1: A Workshop Review and Case Study

机译:用于游戏用户研究的游戏分析,第1部分:研讨会回顾和案例研究

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摘要

The emerging field of game user research (GUR) investigates interaction between players and games and the surrounding context of play. Game user researchers have explored methods from, for example, human-computer interaction, psychology, interaction design, media studies, and the social sciences. They've extended and modified these methods for different types of digital games, such as social games, casual games, and serious games. This article focuses on quantitative analytics of in-game behavioral user data and its emergent use by the GUR community. The article outlines open problems emerging from several GUR workshops. In addition, a case study of a current collaboration between researchers and a game company demonstrates game analytics' use and benefits.
机译:游戏用户研究(GUR)的新兴领域旨在研究玩家与游戏之间的互动以及游戏的周围环境。游戏用户研究人员已经从人机交互,心理学,交互设计,媒体研究和社会科学等方面探索了方法。他们已经针对不同类型的数字游戏(例如社交游戏,休闲游戏和严肃游戏)扩展和修改了这些方法。本文着重于游戏内行为用户数据的定量分析以及GUR社区对其的新兴使用。本文概述了几个GUR研讨会上出现的未解决问题。此外,对研究人员与游戏公司之间当前合作的案例研究证明了游戏分析的用途和优势。

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