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Generating comics from 3D interactive computer graphics

机译:从3D交互式计算机图形生成漫画

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摘要

Storyboards and scripts use comic-like frames to narrate stories. Such displays can also summarize the main events in a film, video, or virtual world interaction creating a more succinct representation of the original graphics. Our goal is to create a sequence of comic-like images summarizing the main events in a virtual world environment and present them in a coherent, concise, and visually pleasing manner. Our system can extract a sequence of important events from a continuous temporal story line and convert the events into a graphical representation automatically. Our automatic end-to-end system transforms interactions in 3D graphics into a succinct representation depicted by comics. The system is based on principles of comic theory and can produce different comic sequences on the basis of user-provided semantic parameters, such as viewpoint and level-of-details using the same reduction principle in both the temporal and the spatial domains.
机译:故事板和脚本使用类似漫画的框架来讲述故事。这样的显示还可以总结电影,视频或虚拟世界交互中的主要事件,从而更原始地显示原始图形。我们的目标是创建一系列类似于漫画的图像,概述虚拟世界环境中的主要事件,并以连贯,简洁和视觉愉悦的方式呈现它们。我们的系统可以从连续的时间故事情节中提取一系列重要事件,并将事件自动转换为图形表示。我们的自动端到端系统将3D图形中的交互转换为漫画描绘的简洁表示。该系统基于漫画理论的原理,并且可以根据用户提供的语义参数(例如视点和细节级别)在时域和空间域中使用相同的归约原理来生成不同的漫画序列。

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