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An introductory tour of interactive rendering

机译:交互式渲染入门

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Given the depth and breadth of the field of interactive rendering, an article summarizing all the significant algorithms and hardware developments in the past few years would become a long yet shallow litany of taxonomies and terms. Instead, the author uses a selection of topics from various areas to illustrate this central theme: the influence of 3D graphics hardware on algorithm design. This article provides an understanding of consumer-level personal graphics processors and a sense of how different algorithms are developed in response to their capabilities.
机译:考虑到交互式渲染领域的深度和广度,总结过去几年中所有重要算法和硬件开发的文章将成为分类法和术语的漫长而浅薄的交流。取而代之的是,作者使用来自各个领域的精选主题来说明这一中心主题:3D图形硬件对算法设计的影响。本文提供了对消费者级别的个人图形处理器的理解,并了解了如何根据其功能开发不同的算法。

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