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Vectors and geometry and objects, oh my!

机译:向量,几何和对象,天哪!

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This paper describes the design of classes to represent geometric objects (such as points and transforms) and algebraic objects (such as vectors and matrices). I start out by reviewing some fairly basic math. I've included this just to provide context for the main topic, which is class design that implements the math. A truly bulletproof system for these objects might not even be achievable without an inordinate amount of complexity.
机译:本文描述了表示几何对象(例如点和变换)和代数对象(例如向量和矩阵)的类的设计。我首先回顾一些基本的数学知识。我之所以包括它,只是为了提供主要主题的上下文,该主题是实现数学的类设计。没有过多的复杂性,甚至不可能实现针对这些物体的真正的防弹系统。

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