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Geometric texture modeling

机译:几何纹理造型

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摘要

Texture mapping has become an essential tool in any synthetic rendering scheme that aims at photorealism. Texture mapping typically associates any point on the surface of the rendered object with a location in the texture space. The surface point is then assigned rendering attributes, such as color or translucency from the respective location found in the texture space. Texture mapping techniques have also been used in attempts to emulate highly detailed geometry on the surfaces of objects. The proposed surface detail synthesis approach closes the loop from modeling to rendering using computer graphics texture mapping techniques, bringing them back into the geometric modeling phase. This article focuses primarily on texturing techniques that relate to shape modeling and surface geometry alteration.
机译:纹理贴图已成为任何以照片写实为目标的合成渲染方案中必不可少的工具。纹理映射通常将渲染对象表面上的任何点与纹理空间中的位置相关联。然后从纹理空间中找到的各个位置为表面点分配渲染属性,例如颜色或半透明。纹理映射技术也已用于尝试在对象表面上模拟高度详细的几何图形。拟议的表面细节合成方法可以消除使用计算机图形纹理映射技术从建模到渲染的循环,从而使它们重新回到几何建模阶段。本文主要关注与形状建模和表面几何形状更改有关的纹理化技术。

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