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Sensation-preserving haptic rendering

机译:保持感觉的触觉渲染

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Most human-computer interactive systems focus primarily on the graphical rendering of visual information and, to a lesser extent, on the display of auditory information. Haptic interfaces have the potential to increase the quality of human-computer interaction by accommodating the sense of touch. They provide an attractive augmentation to visual display and enhance the level of understanding of complex data sets. A haptic rendering system generates contact or restoring forces to prevent penetration into the virtual objects and create a sense of touch. The system computes contact forces by first detecting if a collision or penetration has occurred. Then, the system determines the (projected) contact points on the model surface. Finally, it computes restoring forces based on the amount of penetration. Researchers have recently investigated the problem of rendering the contact forces and torques between 3D virtual objects. This problem is known as six-degrees-of-freedom (6-DOF) haptic rendering, as the computed output includes both 3-DOF forces and 3-DOF torques. This article presents an overview of our work in this area. We suggest different approximation methods based on the principle of preserving the dominant perceptual factors in haptic exploration.
机译:大多数人机交互系统主要关注视觉信息的图形化渲染,而在较小程度上关注听觉信息的显示。触觉界面有可能通过适应触摸感来提高人机交互的质量。它们为视觉显示提供了引人注目的增强,并提高了对复杂数据集的理解水平。触觉渲染系统会产生接触或恢复力,以防止渗透到虚拟物体中并产生触觉。该系统通过首先检测是否发生碰撞或穿透来计算接触力。然后,系统确定模型表面上的(投影)接触点。最后,它根据穿透量计算恢复力。研究人员最近研究了渲染3D虚拟对象之间的接触力和扭矩的问题。这个问题被称为六自由度(6-DOF)触觉渲染,因为计算的输出包括3-DOF力和3-DOF扭矩。本文概述了我们在这一领域的工作。我们建议基于触觉探索中保留主要感知因素的原理采用不同的近似方法。

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