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Virtual hell: a trip through the flames

机译:虚拟地狱:穿越火焰

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摘要

In immersive virtual environments, our eyes and ears are usually the most important channels of perception. However, you might expect that their creators would include other senses in VEs so as to represent the largest range of stimuli. After all, humans are creatures of many senses and rely upon all of them in day-to-day living. In crafting virtual worlds for exploration, VE developers usually aim for as much realism as possible given the constraints of equipment and cost. Unfortunately, force and tactile feedback still have a long way to go, although tactile feedback models can simulate local geometry, texture reproduction, and heat flux and temperature for replicating collision detection. To investigate the latter options, I developed a complete thermal feedback system, the VR Thermal Kit, which includes different components to model, control, and physically generate stimuli on the operator's skin (usually the hand and exposed parts of the body). The results of my study concentrate on interaction paradigms and haptic rendering. They also enhance the level of immersion.
机译:在身临其境的虚拟环境中,我们的眼睛和耳朵通常是最重要的感知渠道。但是,您可能希望他们的创造者在VE中包含其他感官,以代表最大范围的刺激。毕竟,人类是具有多种感官的生物,它们在日常生活中都依赖于它们。考虑到设备和成本的限制,在开发虚拟世界进行探索时,VE开发人员通常会力求尽可能逼真。不幸的是,尽管触觉反馈模型可以模拟局部几何形状,纹理重现以及热通量和温度以复制碰撞检测,但是力和触觉反馈仍然任重道远。为了研究后一种选择,我开发了一个完整的热反馈系统,即VR热套件,其中包括用于对操作员的皮肤(通常是手和身体裸露的部分)进行建模,控制和物理刺激的不同组件。我的研究结果集中于交互范例和触觉渲染。它们还可以增强沉浸感。

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