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UNCHARTEO 3: DRAKE'S DECEPTION

机译:神秘海域3:巨蟹座

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When naughty dog created the first Uncharted game, Drake's Fortune, in 2007, the crew knew they had something special, and the industry knew it as well, citing the title's technical achievements and its high production values that many compared to those of a feature film. The successful follow-up in 2009, Uncharted 2: Among Thieves, continued to reap accolades and awards with its stunning visuals and complex animations. In late 2011, Naughty Dog released Uncharted 3: Drake's Deception, and continued its trend of receiving acclaim and awards, with critics citing the titles stunning graphics and cinematic quality, among other game features. "We are not trying to re-create reality in our games, but rather a stylized heightened sense of reality," says Keith Guerrette, lead visual effects artist. With each release, the team always seems to have a wish list that carries over to the next project.
机译:当顽皮的狗在2007年创作第一个《神秘海域》游戏时,剧组成员知道他们有一些特别的东西,而业界也知道这一点,并引用了该片头衔的技术成就和很高的生产价值,这与故事片相比是很多的。 。 2009年的成功后续行动《神秘海域2:盗贼》凭借其惊人的视觉效果和复杂的动画继续获得赞誉和奖项。 2011年下半年,顽皮狗发布了《神秘海域3:德雷克的欺骗》,并继续获得好评和奖项,评论家们以其惊人的图形和电影质量以及其他游戏功能援引评论家的话。首席视觉效果师Keith Guerrette说:“我们不是在尝试在游戏中重现现实,而是在风格上增强现实感。”在每个发行版中,团队似乎总是有一个愿望清单,可以延续到下一个项目。

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