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Game Theory

机译:博弈论

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摘要

AMD, for one, sees video games as an ideal platform for not only educating kids, but also for addressing social issues. And, AMD is not alone in its thinking. A number of companies, organizations, schools, foundations, governments, and more are expanding the use of video games beyond their entertainment value. In fact, one such entity that is making a difference in this area is Games for Change (G4C), which provides support, visibility, and shared resources to individuals and groups using video games to spur social change, giving special assistance to nonprofits and foundations entering this field. Recendy, AMD teamed up with G4C to expand this initiative with an online tool kit, a guide to assist nonprofit organizations that are creating games containing social-issue content focused on such topics as the environment, energy consumption, poverty, and health, for example. Offered through the AMD Foundations AMD Changing the Game initiative, the "Let the Games Begin: A Toolkit 4 Making Social Issue Games" contains resource information for those interested in creating these types of games. The kit (available at GamesforChange.org/ toolkit) includes examples of successful tides with social content as well as in-depth presentations by game-design experts.
机译:例如,AMD认为视频游戏不仅是教育孩子的理想平台,而且还是解决社会问题的理想平台。而且,AMD并不是唯一的想法。许多公司,组织,学校,基金会,政府等都在将视频游戏的使用范围扩展到其娱乐价值之外。实际上,在这一领域有所作为的这样一个实体就是变革游戏(G4C),它通过视频游戏为个人和团体提供支持,可视性和共享资源,以刺激社会变革,并为非营利组织和基金会提供特殊帮助输入此字段。 Recendy,AMD与G4C合作,通过一个在线工具套件扩展了该计划,该指南可协助非营利组织创建包含社会议题内容的游戏,这些议题的主题包括环境,能源消耗,贫困和健康等。 。通过AMD基金会“ AMD改变游戏”计划提供的“让游戏开始:工具包4制作社交问题游戏”包含有兴趣创建此类游戏的人的资源信息。该工具包(可从GamesforChange.org/toolkit获得)包括具有社交内容的成功浪潮示例,以及游戏设计专家的深入介绍。

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