【24h】

Rendering Intensity

机译:渲染强度

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摘要

Players who find the real-time battles too intense or would simply like to indulge in the full Grand Guignol gore of the game can make use of the Vault Tech Assisted Targeting System (VATS). Once VATS is activated, the game pauses and the camera zooms in on the enemy, highlighting his exposed areas and showing the chances of hitting them. A successful hit can merely knock a gun from an enemy's hands or have more devastating, bloody effects. "Our VATS sequences are cinematic in style," says lead artist Istvan Pely. "We did a few camera tricks to enhance the scenes, which are played in real time at a reduced camera speed. Sometimes we'll accelerate and decelerate the playback for stylistic effect." HDRI and color-tinting effects were added at times for flavor, as was depth of field and motion-blur effects. In order for these scenes to be visible in darker areas, a temporary light was added near the enemies to call them out.
机译:那些发现实时战斗过于激烈或者只是想沉迷于游戏中完整的大吉诺尔血统的玩家,可以使用Vault Tech辅助瞄准系统(VATS)。一旦激活了VATS,游戏就会暂停,并且相机会放大敌人,突出显示他的暴露区域并显示击中它们的机会。成功的打击只能将敌人的手枪击中,或者产生更具破坏性的血腥效果。首席艺术家Istvan Pely说:“我们的VATS序列具有电影风格。” “我们做了一些摄像机技巧来增强场景,这些场景将以降低的摄像机速度实时播放。有时,我们会为了达到风格效果而加速和减速回放。”有时会添加HDRI和着色效果以增强风味,还增加了景深和运动模糊效果。为了使这些场景在较暗的区域中可见,在敌人附近添加了临时照明灯以将其召唤出来。

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