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Getting Unreal

机译:变得虚幻

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摘要

When it comes to the global $50 billion video game industry, there's no game engine technology more ubiquitous than Epic Games' Unreal Engine 3 (UE3). The same technology that powers Epic's own Gears of War 2 and Unreal Tournament 3 is being used for a vast array of games, including Electronic Arts Digital Illusions Creative Entertainment's (EA DICE) first-person adventure Mirror's Edge, Ubisoft's voice-controlled Tom Clancys EndWar, and Midway Games' TNA Impact!wrestling title.rnLeave it to a "former game developer, turned Hollywood executive, turned filmmaker" to utilize UE3 in a whole new way. Jason (Jace) Hall, founder of Hollywood entertainment company HDFilms, has spent the past year or so creating a pipeline that he hopes will change the way CG entertainment is developed for the Web and television.rnA short time back, Hall had overseen the creation of the Lithtech engine at Monolith Productions, developed in conjunction with Microsoft, and was the primary per-rnson responsible for licensing the technology to other developers. "Because of my background in developing games, I have a lot of experience understanding how in-game cinematics come together, what the limitations can be, and once you set the limitations, how rapidly you can make changes or get someone up to speed who has limited experience in constructing cinematics," explains Hall.
机译:在全球市值500亿美元的视频游戏产业中,没有比Epic Games的虚幻引擎3(UE3)更普及的游戏引擎技术了。支持Epic自己的《战争机器2》和《虚幻竞技场3》的同一技术被用于各种游戏,包括电子艺术数字幻觉Creative Entertainment(EA DICE)的第一人称冒险Mirror's Edge,育碧的语音控制的Tom Clancys EndWar ,以及Midway Games的TNA Impact!摔角标题。rn留给“前游戏开发商,好莱坞高管,电影制片人”以全新的方式使用UE3。好莱坞娱乐公司HDFilms的创始人Jason(Jace)Hall花费了大约一年的时间建立了一条管道,他希望这将改变CG娱乐为网络和电视开发的方式。 Monolith Productions的Lithtech引擎的开发者,与Microsoft共同开发,是负责将该技术许可给其他开发人员的主要人员。 “由于我在游戏开发方面的背景,我有很多经验,可以理解游戏中的电影如何融合在一起,可能存在的局限性,一旦设定了局限性,您就能以多快的速度进行更改或使某个人了解谁电影制作经验有限。”

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