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A Growing Trend

机译:增长趋势

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摘要

Computer game development is, well, no longer a game. It's big business. Retail sales have risen dramatically, thanks to the latest-generation consoles. These new platforms, along with suped-up PCs, advanced wireless devices, and powerful handhelds, are bringing a new level of realism and immersion to the genre that's great for gamers but challenging for developers. Looking for inventive ways to create unique, compelling content more efficiently, developers, designers, artists, and programmers last month descended on San Francisco for the 20th annual Game Developers Conference. Over the years, GDC has evolved from a programming show to one that embraces other aspects of game development, including design, audio, visual arts, production, and business and management for PCs, consoles, portable devices, and mobile gaming. As a result, attendance has been steadily rising. This year, GDC boasted more than 16,000 conference-goers, expo attendees, exhibitors, speakers, media, and analysts-a figure that represents a 30 percent increase from last year.
机译:计算机游戏开发不再是一种游戏。这是大生意。得益于最新一代的游戏机,零售额已大幅增长。这些新平台以及可配置的PC,先进的无线设备和功能强大的手持设备,将这种真实感和沉浸感带入了一个新的水平,对游戏玩家来说很棒,但对开发人员来说却充满挑战。为了寻求有效地创造独特,引人入胜的内容的创造性方法,开发人员,设计师,艺术家和程序员上个月前往旧金山参加了第20届年度游戏开发人员大会。多年来,GDC已从一场编程表演演变为一个涵盖游戏开发其他方面的节目,包括设计,音频,视觉艺术,制作以及PC,游戏机,便携式设备和移动游戏的业务与管理。结果,出勤率稳步上升。今年,GDC拥有超过16,000名参会者,博览会参展者,参展商,发言人,媒体和分析师,这一数字比去年增长了30%。

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