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Point Person

机译:重点人物

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摘要

Although modeling and animation software—and the images they create—tend to be the stars of the computer graphics industry, 3D scanning plays a quiet but integral role in the origin of many digital models, from props and maquettes to celebrities and stunt actors. Initially, the CG industry had been fairly slow to embrace the technology. Today, however, the use of 3D scanning is prevalent throughout the entertainment realm, and new applications continue to emerge. Cyber-scanning technology was developed over two decades ago by Cyberware (Monterrey, CA) as a family hobby, the brainchild of a retired aerospace engineer, his artist wife, and their computer programmer son. "My dad wanted to make a kind of sculpting machine that measured the human face accurately and quickly," says Cyberware vice president Steve Addleman, another son of the inventor. "The device was hooked to a computer-controlled milling machine that would carve an image of what was scanned." A head scan took 17 seconds, and the resulting carved foam bust could be completed in a few hours.
机译:尽管建模和动画软件及其创建的图像往往是计算机图形学界的明星,但3D扫描在从道具和假人到名人和特技演员的许多数字模型的起源中起着安静而不可或缺的作用。最初,CG行业对这项技术的了解还很缓慢。然而,今天,在整个娱乐领域都普遍使用3D扫描,并且新的应用程序不断涌现。网络扫描技术是由Cyber​​ware(加利福尼亚州蒙特雷)在20多年前开发的,它是家庭的业余爱好,是退休的航空工程师,他的艺术家妻子和他们的计算机程序员儿子的心血结晶。 Cyber​​ware副总裁史蒂夫·阿德莱曼(Steve Addleman)说:“我父亲想制造一种能精确,快速地测量人脸的雕刻机。” “该设备已连接到计算机控制的铣床上,该铣床将雕刻出所扫描的图像。”头部扫描花费了17秒,最终雕刻出的泡沫泡沫破裂可以在几个小时内完成。

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