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The Next Wave for Web 3D

机译:Web 3D的下一波浪潮

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The use of 3D content in mainstream media is no longer confined to the upper echelon of the professional development community. Given the investment by large companies such as Discreet, Intel, and Macromedia to propagate 3D into the mass markets, it will be only a matter of time before barriers are over- come and adoption is realized. However, while 3D viewers continue to show aggressive penetration into the mainstream, there is still a lack of 3D content that is readily available for viewing. One of the major reasons for this absence of 3D content is that the creation of 3D objects is inherently more complex than the creation of other types of digital media, such as video, audio, or 2D. And, even once users are past the 3D model creation stage, there are a number of technological issues that continue to be barriers for the wider adoption of 3D on the Web.
机译:主流媒体中3D内容的使用不再局限于专业开发社区的高层。借助Discreet,Intel和Macromedia等大型公司的投资,将3D传播到大众市场,克服障碍并实现采用只是时间问题。但是,尽管3D观看者继续显示出对主流的积极渗透,但仍然缺少可供观看的3D内容。缺少3D内容的主要原因之一是3D对象的创建本质上比其他类型的数字媒体(例如视频,音频或2D)的创建更为复杂。而且,即使用户已经超过3D模型创建阶段,仍然存在许多技术问题,这些问题仍然是在Web上广泛采用3D的障碍。

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