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首页> 外文期刊>Computers in Human Behavior >Clinicians' attitudes toward video games vary as a function of age, gender and negative beliefs about youth: A sociology of media research approach
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Clinicians' attitudes toward video games vary as a function of age, gender and negative beliefs about youth: A sociology of media research approach

机译:临床医生对电子游戏的态度随年龄,性别和对年轻人的负面信念的变化而变化:一种媒体社会学研究方法

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Debates regarding purported negative effects of video games have raged among scholars, clinicians and in the public arena. Surveys of both scholars and the general public reveal wide discrepancies in beliefs about the potential harmfulness of video games, and some evidence suggests that a "generational divide" may be at play. The current study examines this in a sample of 109 clinicians and clinical researchers. Beliefs about the potential harmfulness of video games varied widely in the sample, reflecting absence of a consensus. Beliefs about the harmfulness of video games were predicted by respondents' age, female gender and negative beliefs about youth. Contrary to hypotheses, respondents' neuroticism, openness, pacifism and previous gaming experience did not predict beliefs about video games. These results suggest that, even among clinicians, debates about video games are influenced by historical patterns of generational conflict with harmful beliefs endorsed mainly by older individuals who are hostile toward younger generations. (C) 2015 Elsevier Ltd. All rights reserved.
机译:关于电子游戏的负面影响的争论在学者,临床医生和公共场所引起了广泛的争论。学者和公众的调查都表明,人们对视频游戏潜在危害的看法存在很大差异,一些证据表明,“世代分化”可能正在发挥作用。本研究在109名临床医生和临床研究人员的样本中对此进行了研究。关于视频游戏潜在危害的信念在样本中差异很大,反映出缺乏共识。受访者的年龄,女性性别和对青年的消极信念预示了对电子游戏危害性的信念。与假设相反,受访者的神经质,开放性,和平主义和以前的游戏经验并未预测对视频游戏的信念。这些结果表明,即使在临床医生中,有关电子游戏的辩论也受到代际冲突的历史模式的影响,有害的信念主要受到对年轻人不利的老年人的认可。 (C)2015 Elsevier Ltd.保留所有权利。

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