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Stressful Gaming, Interoceptive Awareness, and Emotion Regulation Tendencies: A Novel Approach

机译:压力游戏,感知意识和情绪调节倾向:一种新颖的方法。

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摘要

Video games are a highly heterogeneous form of entertainment. As recent reviews highlight, this heterogeneity makes likely that video games have both positive and negative consequences for child development. This study investigated the associations between gaming frequency and psychosocial health among children younger than 12 years of age, an understudied cohort in this field. Both parents and children reported children's gaming frequency, with parents also reporting on children's psychosocial health. Given that children may be too young to report the time they spend playing video games accurately, children's reports were scaffolded by a devel-opmentally appropriate measure. We further investigated the potential bias of having parents report both their children's gaming frequency and their children's psychosocial health (i.e., a single source bias). Parental reports of children's gaming frequency were higher than their children's reports. However, a direct test of the potential single source bias rendered null results. Notably, however, while parental reports showed negative associations between gaming and psychosocial health, children's reports showed no associations. Specifically, based on parent reports, children's gaming was associated with more conduct and peer problems, and less prosocial behavior. As children's reports produced no associations between gaming and psychosocial health, parental reports in this study may belie an erroneous set of conclusions. We therefore caution against relying on just one reporter when assessing children's gaming frequency.
机译:电子游戏是一种高度多样化的娱乐形式。正如最近的评论所强调的那样,这种异质性使得电子游戏可能对儿童发展产生积极和消极的影响。这项研究调查了12岁以下儿童的游戏频率与心理社会健康之间的关联,这是该领域中一项未被充分研究的队列。父母和孩子都报告了孩子的游戏频率,父母也报告了孩子的心理社会健康状况。鉴于儿童可能还太小,无法准确报告他们花在玩电子游戏上的时间,因此采用了适当的措施来固定儿童的报告。我们进一步调查了让父母报告孩子的游戏频率和孩子的心理健康状况的潜在偏见(即单一来源偏见)。父母对孩子游戏频率的报告要高于他们孩子的报告。但是,直接测试潜在的单一来源偏差会导致结果无效。但是,值得注意的是,尽管父母的报告显示游戏与心理社会健康之间存在消极关联,但儿童的报告却没有关联。具体而言,根据父母的报告,孩子们的游戏与更多的行为和同伴问题以及较少的亲社会行为有关。由于儿童报告在游戏与心理社会健康之间没有关联,因此本研究中的父母报告可能是错误的结论集。因此,我们告诫不要在评估儿童游戏频率时仅依靠一名记者。

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  • 来源
    《CyberPsychology & Behavior》 |2014年第10期|639-643|共5页
  • 作者单位

    Behavioural Science Institute, Department of Developmental Psychopathology, Radboud University, Nijmegen, The Netherlands,Room: 6.29 Radboud University Montessorilaan 3 6525HR Nijmegen The Netherlands;

    Behavioural Science Institute, Department of Developmental Psychopathology, Radboud University, Nijmegen, The Netherlands;

    Behavioural Science Institute, Department of Developmental Psychopathology, Radboud University, Nijmegen, The Netherlands;

    Behavioural Science Institute, Department of Developmental Psychopathology, Radboud University, Nijmegen, The Netherlands,Trimbos Institute, Utrecht, The Netherlands;

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