首页> 外文期刊>Decision Sciences Journal of Innovative Education >Students’ Perceptions of Learning in an Online Multiround Business Simulation Game: What CanWe Learn from Them?
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Students’ Perceptions of Learning in an Online Multiround Business Simulation Game: What CanWe Learn from Them?

机译:学生在在线多轮商业模拟游戏中的学习观:我们可以从中学到什么?

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摘要

Multiround business simulation games have been gaining popularity in higher education.However, certain aspects of experiential learning of individual students in the gameremain unaddressed in research literature. Team assessments, such as team papers,appear a common, “natural” choice given the team-based nature of the games butmay potentially mask individual learning outcomes. In this study we use a qualitativemethod to glean from individual students’ papers a deeper understanding of the processof learning of individual students in a team-based,multiround business simulation game.Our findings indicate that individual and timely assessments are necessary to identifycases of not meeting the expected individual learning outcomes for the instructor’scorrective intervention. This study contributes to the understanding of the process andoutcomes of student learning in a multiround business simulation game, methods ofteaching a supply chain and operations class with a simulation, and methods for betteraligning course goals and assessments.
机译:多轮商业模拟游戏在高等教育中已日渐盛行。但是,研究文献中仍未提及游戏中单个学生的体验学习的某些方面。考虑到基于团队的游戏性质,团队评估(例如团队论文)似乎是常见的“自然”选择,但可能会掩盖个人的学习成果。在这项研究中,我们使用定性方法从单个学生的论文中收集对基于团队的多轮商业模拟游戏中单个学生的学习过程的更深刻理解。教员纠正干预的预期个人学习成果。这项研究有助于理解多轮商业模拟游戏中学生学习的过程和结果,通过模拟教学供应链和运营班级的方法以及更好地调整课程目标和评估的方法。

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