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Understanding design skills of the Generation Y: An exploration through the VR-KiDS project

机译:了解Y一代的设计技能:通过VR-KiDS项目进行的探索

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摘要

As university instructors prepare to teach the current generation (Generation Y), a dire need exists to continue learning and acquiring effective tools in teaching design to reach a different generation, since most instructors grew up in the Baby Boomer Generation and the Generation X cultures. The Virtual Reality for Kids interested in Design Studies ( VR-KiDS) project is an exploratory study to understand design skills of Generation Y within a digital environment, specifically virtual reality. Using the Second Life interface and the multiple intelligence frame work students between the ages of 11 and 16 participated in the design of a virtual zoo. The project outlines the conception, application and evaluation of design skills within this interface.
机译:随着大学讲师准备教当代人(Y世代),迫切需要继续学习并获得有效的教学设计工具,以达到另一代人的需求,因为大多数讲师都是在婴儿潮一代和X代文化中长大的。对设计研究感兴趣的孩子的虚拟现实(VR-KiDS)项目是一项探索性研究,旨在了解数字环境(特别是虚拟现实)中Y代的设计技能。使用“第二人生”界面和多元智能框架,年龄在11至16岁之间的学生参与了虚拟动物园的设计。该项目概述了该界面中设计技能的概念,应用和评估。

著录项

  • 来源
    《Design Studies》 |2011年第2期|p.180-209|共30页
  • 作者单位

    Department of Architectural Studies, University of Missouri, 133 Stanley Hall, Columbia, MO 65211, USA;

    rnDepartment of Architectural Studies, University of Missouri,137 Stanley Hall, Columbia, MO 65211, USA;

    rnDepartment of Architectural Studies, University of Missouri,132 Stanley Hall, Columbia, MO 65211, USA;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    architectural design; design process; virtual reality; learning skills; design cognition;

    机译:建筑设计;设计过程;虚拟现实;学习技巧;设计认知;

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