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An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability

机译:一个向内科医师教授临床实践指南的教育游戏:开发,可行性和可接受性

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Background Adherence to Clinical Practice Guidelines (CPGs) remains suboptimal among internal medicine trainees. Educational games are of growing interest and have the potential to improve adherence to CPGs. The objectives of this study were to develop an educational game to teach CPGs in Internal Medicine residency programs and to evaluate its feasibility and acceptability. Methods We developed the Guide-O-Game? in the format of a TV game show with questions based on recommendations of CPGs. The development of the Guide-O-Game? consisted of the creation of a multimedia interactive tool, the development of recommendation-based questions, and the definition of the game's rules. We evaluated its feasibility through pilot testing and its acceptability through a qualitative process. Results The multimedia interactive tool uses a Macromedia Flash web application and consists of a manager interface and a user interface. The user interface allows the choice of two game styles. We created so far 16 sets of questions relating to 9 CPGs. The pilot testing proved that the game was feasible. The qualitative evaluation showed that residents considered the game to be acceptable. Conclusion We developed an educational game to teach CPGs to Internal Medicine residents that is both feasible and acceptable. Future work should evaluate its impact on educational outcomes.
机译:背景在内科实习生中,遵守临床实践指南(CPG)仍然不是最佳选择。教育游戏越来越引起人们的兴趣,并具有提高对CPG遵守率的潜力。这项研究的目的是开发一个教育游戏,以教授内科住院医师课程中的CPG并评估其可行性和可接受性。方法我们开发了Guide-O-Game ? 以电视游戏节目的形式出现,并根据CPG的建议提出问题。 Guide-O-Game 的开发? 包括多媒体交互工具的创建,基于推荐的问题的开发以及游戏规则的定义。我们通过试点测试评估了其可行性,并通过定性过程评估了其可接受性。结果多媒体交互式工具使用Macromedia Flash Web应用程序,并且由管理器界面和用户界面组成。用户界面允许选择两种游戏样式。到目前为止,我们创建了与9个CPG相关的16组问题。初步测试证明该游戏是可行的。定性评估表明,居民认为游戏是可以接受的。结论我们开发了一个教育游戏,向内科医师教授CPG,既可行又可以接受。未来的工作应评估其对教育成果的影响。

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