...
首页> 外文期刊>Brain and Behavior >Altered reward processing in pathological computer gamers – ERP‐results from a semi‐natural Gaming‐Design
【24h】

Altered reward processing in pathological computer gamers – ERP‐results from a semi‐natural Gaming‐Design

机译:病理性计算机游戏玩家改变的奖励处理–半自然游戏设计产生的ERP结果

获取原文
   

获取外文期刊封面封底 >>

       

摘要

AbstractIntroductionInternet Gaming Disorder has been added as a research diagnosis in section III for the DSM-V. Previous findings from neuroscientific research indicate an enhanced motivational attention toward cues related to computer games, similar to findings in substance-related addictions. On the other hand in clinical observational studies tolerance effects are reported by patients with Internet Gaming disorder. In the present study we investigated whether an enhanced motivational attention or tolerance effects are present in patients with Internet Gaming Disorder.MethodsA clinical sample from the Outpatient Clinic for Behavioral Addictions in Mainz, Germany was recruited, fulfilling the diagnostic criteria for Internet Gaming Disorder. In a semi-natural EEG design participants played a computer game during the recording of event-related potentials to assess reward processing.ResultsThe results indicated an attenuated P300 for patients with Internet Gaming Disorder in response to rewards in comparison to healthy controls, while the latency of N100 was prolonged and the amplitude of N100 was increased.ConclusionsOur findings support the hypothesis that tolerance effects are present in patients with Internet Gaming Disorder, when actively playing computer games. In addition, the initial orienting toward the gaming reward is suggested to consume more capacity for patients with Internet Gaming Disorder, which has been similarly reported by other studies with other methodological background in disorders of substance-related addictions.
机译:摘要在第三节中,针对DSM-V的研究诊断添加了Internet游戏障碍。神经科学研究的先前发现表明,人们对与计算机游戏相关的线索的动机注意力有所增强,这与物质相关成瘾的发现相似。另一方面,在临床观察研究中,互联网游戏障碍患者报告了耐受性效应。在本研究中,我们调查了网络游戏障碍患者中是否存在增强的动机注意力或耐力效应。方法从德国美因茨的行为成瘾门诊诊所收集临床样本,符合网络游戏障碍的诊断标准。在半自然脑电图设计中,参与者在记录与事件相关的电位时玩电脑游戏以评估奖励处理。结果结果表明,与健康对照组相比,互联网游戏障碍患者对奖励的反应减弱了P300,而潜伏期结论我们的研究结果支持以下假设:在积极玩电脑游戏时,互联网游戏障碍患者存在耐力效应。此外,建议将最初的游戏奖励取向为患有互联网游戏障碍的患者消耗更多的能力,这与其他与药物相关成瘾症的方法学背景的其他研究类似地报道。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号