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Teaching the Biological Consequences of Alcohol Abuse through an Online Game: Impacts among Secondary Students

机译:通过在线游戏教授酗酒的生物学后果:中学生的影响

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A multimedia game was designed to serve as a dual-purpose intervention that aligned with National Science Content Standards, while also conveying knowledge about the consequences of alcohol consumption for a secondary school audience. A tertiary goal was to positively impact adolescents' attitudes toward science through career role-play experiences within the game. In a pretest/delayed posttest design, middle and high school students, both male and female, demonstrated significant gains on measures of content knowledge and attitudes toward science. The best predictors of these outcomes were the players' ratings of the game's usability and satisfaction with the game. The outcomes suggest that game interventions can successfully teach standards-based science content, target age-appropriate health messages, and impact students' attitudes toward science.
机译:多媒体游戏被设计为既符合国家科学内容标准的双重目的干预措施,又能传达有关中学生饮酒后果的知识。一个大目标是通过游戏中的职业角色扮演经验来积极影响青少年对科学的态度。在前测/延迟测验设计中,男女中学生都表现出在内容知识和科学态度方面的重大进步。这些结果的最佳预测指标是玩家对游戏的可用性和满意度的评分。结果表明,游戏干预可以成功地教授基于标准的科学内容,针对适合年龄的健康信息,并影响学生对科学的态度。

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