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GPU based real-time simulation of massive falling leaves

机译:基于GPU的大量落叶实时仿真

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Abstract As an important autumn feature, scenes with large numbers of falling leaves are common in movies and games. However, it is a challenge for computer graphics to simulate such scenes in an authentic and efficient manner. This paper proposes a GPU based approach for simulating the falling motion of many leaves in real time. Firstly, we use a motionsynthesis based method to analyze the falling motion of the leaves, which enables us to describe complex falling trajectories using low-dimensional features. Secondly, we transmit a primitive-motion trajectory dataset together with the low-dimensional features of the falling leaves to video memory, allowing us to execute the appropriate calculations on the GPU.
机译:摘要作为秋季的重要特征,在电影和游戏中经常出现大量落叶的场景。但是,计算机图形以真实有效的方式模拟这种场景是一个挑战。本文提出了一种基于GPU的方法来实时模拟许多树叶的下落运动。首先,我们使用基于运动合成的方法来分析叶子的下落运动,这使我们能够使用低维特征来描述复杂的下落轨迹。其次,我们将原始运动轨迹数据集以及落叶的低维特征传输到视频内存,从而使我们能够在GPU上执行适当的计算。

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