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A Design Model for Educational Multimedia Software

机译:教育多媒体软件的设计模型

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The design and implementation of educational software call into play two well established domains: software engineering and education. Both fields attain concrete results and are capable of making predictions in the respective spheres of action. However, at the intersection, the reports about the development of computer games and other educational software reiterate similar difficulties and an embarrassing degree of empiricism. This study aims to bring a contribution, presenting a model for the conception of educational multimedia software by multidisciplinary teams. It joins three elements: Ausubel’s theory of meaningful learning; the theory of multimedia from Mayer; and the study of software ergonomics. The structure proposed here emerged from a theoretical study with the concurrent development of software. Observations gathered in a small scale test confirmed the expected design issues and the support provided by the model. Limitations and possible directions of study are discussed.
机译:教育软件的设计和实现涉及两个完善的领域:软件工程和教育。这两个领域均取得了具体成果,并能够在各自的行动领域做出预测。但是,在十字路口,有关计算机游戏和其他教育软件开发的报道重申了类似的困难和令人尴尬的经验主义。这项研究旨在做出贡献,为多学科团队介绍教育多媒体软件的概念提供模型。它包含三个要素:奥苏贝尔的有意义学习理论; Mayer的多媒体理论;以及软件人机工程学的研究。这里提出的结构是从理论研究和软件的并行开发中产生的。在小规模测试中收集的观察结果证实了预期的设计问题以及模型提供的支持。讨论了局限性和可能的​​研究方向。

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