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A Study of the Influences of Screen Sizes and Viewing Distances on the Performance of Nintendo Wii

机译:屏幕尺寸和观看距离对任天堂Wii性能的影响研究

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Nintendo Wii is one of current most popular indoor recreational activities. The birth of Wii brought with it a new form of game machine that has had a major impact on the world of information technology industry. Because it combines the characteristics of recreation, leisure and interaction, the customer can both pursue exercise and experience virtual reality simultaneously. Wii need to connect to TV screen and also need a large room to play, so most of families put it in the living room. However, every family?s living room size and the TV screen size are quite different. Therefore, this study aimed to evaluate the effect of screen size and viewing distance on game performance and subjective rating and providing the user with a reference for choosing proper screen. This research adopts three different size screens and three different viewing distances to simulate all activities. Fifty participants are recruited to play the Wii. Each individual's score and subjective rating are recorded with consideration of the influence of gender and age. By the experimental results, it is found that both screen size and viewing distance are the factors affecting game performance. Bigger screen and farther viewing distance lead to higher game performance and subjective ratings, but the participant's fundamental data, such as age, gender, experience, frequency and response ability, have no any influences on game performance.
机译:任天堂Wii是当前最受欢迎的室内娱乐活动之一。 Wii的诞生带来了一种新型的游戏机,对信息技术行业产生了重大影响。因为它结合了娱乐,休闲和互动的特征,所以客户既可以锻炼身体,又可以体验虚拟现实。 Wii需要连接到电视屏幕,并且还需要一个较大的房间才能玩,因此大多数家庭将其放在客厅中。但是,每个家庭的客厅尺寸和电视屏幕尺寸都大不相同。因此,本研究旨在评估屏幕尺寸和观看距离对游戏性能和主观评分的影响,并为用户提供选择适当屏幕的参考。本研究采用三种不同尺寸的屏幕和三种不同的观看距离来模拟所有活动。招募了50名参与者来玩Wii。记录每个人的分数和主观评价时要考虑性别和年龄的影响。通过实验结果,发现屏幕尺寸和观看距离都是影响游戏性能的因素。屏幕更大,观看距离更远,可以提高游戏性能和主观评分,但参与者的基本数据(例如年龄,性别,经验,频率和反应能力)对游戏性能没有任何影响。

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