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Developing a Customizable Serious Game and Its Applicability in the Classroom

机译:开发可定制的严肃游戏及其在课堂上的适用性

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Recent developments in the field of education have led to a renewed interest in teaching methodologies and practices. Gamification is fast becoming a key instrument in the education of new generations and besides other methods, serious games have become the center of attention. Ready-built serious games are available for most higher education institutions to buy and implement. However, monetary restraints and the unalterable nature of the games might deter most higher education institutions from the application of these serious games. Therefore, there is a continuously growing need for a customizable serious game that has been developed based on a concrete need analysis and experts’ opinion. There has been little evidence so far of serious games that have been created based on relevant and current need analysis from higher education institution teachers, professional practitioners and students themselves. Therefore, the aim of this current paper is to analyze the needs of higher education institution educators with special emphasis on their needs, the applicability of serious games in their classrooms, and exploring options for the development of a customizable serious game framework. The paper undertakes to analyze workshop discussions on implementing serious games in education and propose a customizable serious game framework applicable in the education of the new generation. Research results show that the most important feature of a serious game is its customizability. The fact that practitioners are able to manage different scenarios and upload their own content to a game seems to be a key to the increasingly widespread application of serious games in the classroom.
机译:教育领域的最新发展引起了人们对教学方法和实践的新兴趣。游戏化正在迅速成为新一代教育的重要手段,除了其他方法外,严肃的游戏也已成为人们关注的焦点。现成的严肃游戏可供大多数高等教育机构购买和实施。但是,金钱的限制和游戏的不可改变的性质可能会阻止大多数高等教育机构应用这些严肃的游戏。因此,对可定制的严肃游戏的需求不断增长,该游戏基于具体的需求分析和专家的意见而开发。到目前为止,几乎没有证据表明高等教育机构的老师,专业从业人员和学生自己根据相关和当前的需求分析创建了严肃的游戏。因此,本文的目的是分析高等学校教育者的需求,特别强调他们的需求,教室中严肃游戏的适用性,并探索开发可定制的严肃游戏框架的选择。本文致力于分析有关在教育中实施严肃游戏的研讨会讨论,并提出适用于新一代教育的可定制的严肃游戏框架。研究结果表明,严肃游戏的最重要特征是其可定制性。从业人员能够管理不同的场景并将自己的内容上传到游戏中,这一事实似乎是严肃游戏在教室中日益广泛应用的关键。

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