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Technology-based intervention for healthy lifestyle promotion in Italian adolescents

机译:基于技术的干预措施可促进意大利青少年健康的生活方式

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Introduction. Healthy lifestyle promotion programs are essential to prevent metabolicdiseases such as obesity and diabetes. Adolescents could represent the ideal target populationespecially using serious web games.Objective. To test the improvement of knowledge about healthy nutrition in adolescentsand to analyze participants’ enjoyment in playing the web game “Gustavo in Gnam’sPlanet” in comparison with a leisure web game.Subjects and Methods. Sixty-five adolescents were engaged in three supervised groupsessions. Measures about healthy food knowledge and games’ enjoyment were collectedduring the three stages of assessment.Results. After playing Gustavo in Gnam’s Planet, participants significantly improvedtheir knowledge on a healthy diet, compared to the recreational web games; whereas thelevel of fun experienced while playing the recreational and the educational games wasnot significantly different.Conclusions. Gustavo in Gnam’s Planet is an important promising tool, with entertainmentproperty, to promote a healthy lifestyle in Italian adolescents.
机译:介绍。健康的生活方式促进计划对于预防代谢疾病(例如肥胖症和糖尿病)至关重要。青少年可以代表理想的目标人群,尤其是使用严肃的网络游戏时。与休闲网络游戏相比,测试青少年对健康营养知识的了解,并分析参与者玩网络游戏“ Gnam'sPlanet中的Gustavo”的乐趣。对象和方法。 65名青少年参加了三个有监督的小组会议。在评估的三个阶段中,收集了有关健康食品知识和游戏乐趣的措施。与休闲网页游戏相比,参与者在Gnam's Planet中玩过Gustavo之后,可以显着提高健康饮食知识。在玩娱乐性游戏和教育性游戏时所获得的乐趣水平没有显着差异。 Gnam's Planet中的Gustavo具有娱乐性,是一种重要的有前途的工具,可以促进意大利青少年的健康生活方式。

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