首页> 外文期刊>First Monday >Modding to the big leagues: Exploring the space between modders and the game industry
【24h】

Modding to the big leagues: Exploring the space between modders and the game industry

机译:适应大联盟:探索游戏开发者与游戏产业之间的空间

获取原文
           

摘要

Modding is an important characteristic of participatory culture in video games. Studies have shown that PC game modders mod for a host of reasons not least of which as a means of developing the skills and portfolio needed to get a job in the video game industry. Modding culture can be thought of as a point of articulation between the industry and participatory cultural practices. Modding culture is not only concerned with accessing the game industry however, but also puts a high premium on modding for fun or out of love for a particular community or game. Because it effectively straddles market and non-market interests it is important to study how modders negotiate the two sides of modding, which has been at the leading edge of the participatory turn in media consumption and production. This article undertakes an evaluation of modding discourses, first through an evaluation of surveys taken by moderators of modding discussion forums and secondly through an evaluation of discussions regarding technologies used by modders. The article sheds light on the complex ways in which modders' understand the practice of modding. It is framed broadly within political economic theories that have attempted to map modding in post-industrial logics and within theories that have understood it as a participatory culture. Ultimately this paper discusses other participatory practices, drawing parallels with modding and venturing some observations about user participation in the new media environment.
机译:改装是视频游戏中参与文化的重要特征。研究表明,PC游戏修改器的修改有很多原因,其中不乏将其作为发展获得视频游戏行业所需技能和投资组合的一种手段。改装文化可以被认为是行业与参与性文化实践之间的交汇点。改装文化不仅与进入游戏行业有关,而且还特别注重娱乐性或出于对特定社区或游戏的热爱而进行改装。因为它有效地跨越了市场和非市场利益,所以研究修改器如何协商模式的两个方面很重要,这一直处于媒体消费和生产参与性转变的前沿。本文首先通过对改装讨论论坛主持人进行的调查进行评估,然后对有关改装者使用的技术的讨论进行评估,从而对改装过程进行了评估。这篇文章阐明了改装者理解改装实践的复杂方式。它广泛地试图在后工业逻辑中尝试改变模式的政治经济学理论以及将其理解为参与性文化的理论中广泛地加以构架。最终,本文将讨论其他参与性实践,将其与模式相提并论,并对有关用户在新媒体环境中的参与进行观察。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号