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(Digital) experiences

机译:(数字)经验

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What is digital experience? This question is of interest to different discourse traditions, each of which would answer it differently. The literature in Human-Computer Interaction, Computer-Mediated Communication (CMC), virtual worlds, and Artificial Intelligence, for instance, each present distinctive understandings of the concept of 'experience' and, consequently, of 'digital experience.' However, if we start with the concept of experience as an event, the common historical lineage of these distinct understandings reveals itself. We are interested in this historical lineage, and would like to explain 'digital experience' as a historically developing category. For this, we begin by returning to discussions on two modern concepts of experience (Erlebnis and Erfahrung) in the mid-twentieth century works of Martin Heidegger and Walter Benjamin. Then, we discuss three forms of 'digital experience' -- simulated, embedded, and artificial -- and we suggest that these experiences constitute a modern understanding of experience, namely, as a tension between experience as an embedded or 'situated' event and 'experience' as one that is had. By focusing on this tension, we hope to shed light on some of the shared underlying assumptions among disparate discourse traditions.
机译:什么是数字体验?不同的话语传统对这个问题感兴趣,每种话语传统都会回答不同。例如,人机交互,计算机介导的通信(CMC),虚拟世界和人工智能方面的文献都对“体验”和“数字体验”概念有独特的理解。但是,如果我们从体验作为事件的概念入手,这些独特理解的共同历史血统就会显现出来。我们对这种历史血统感兴趣,并想将“数字体验”解释为一个历史发展类别。为此,我们从讨论马丁·海德格尔和沃尔特·本杰明在20世纪中叶的两种现代经验概念(埃雷伯尼斯和埃尔法伦)开始。然后,我们讨论“数字体验”的三种形式-模拟,嵌入式和人工-并建议这些体验构成对体验的现代理解,即,作为嵌入式或“情景”事件的体验与拥有的“经验”。通过关注这种紧张关系,我们希望阐明不同的话语传统之间一些共同的基本假设。

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