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Concerning gamer identity: An examination of individual factors associated with accepting the label of gamer

机译:关于玩家身份:检查与接受玩家标签相关的个人因素

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This study examined characteristics of players that self-identified as gamers. Participants (N=476) were asked to complete an online survey and provide information about their video game play. Analyses of the survey responses found support for gamers being younger, men, and playing more. We also found that some of the genres of play and technology used diverged from previous research. The two most surprising findings were that gamers preferred to play on consoles more than on computers, and massive-multiplayer online games were not the most played genre. This paper contributed to research in three ways: previous assumptions surrounding gamer identity and demographics were tested, the genre of games and method of play were examined to refine the definition of a gamer, and the implications of gamer identity were discussed.
机译:这项研究检查了自我识别为游戏玩家的玩家的特征。参与者(N = 476)被要求完成在线调查并提供有关其视频游戏玩法的信息。对调查反馈的分析发现,支持年轻,男性和更多玩游戏的玩家。我们还发现,某些游戏类型和使用的技术与以前的研究有所不同。最令人惊讶的两个发现是,游戏玩家更喜欢在游戏机上玩而不是在计算机上玩,大型多人在线游戏并不是玩得最多的游戏。本文通过三种方式为研究做出了贡献:测试了围绕玩家身份和人口统计学的先前假设,研究了游戏类型和玩法,以完善玩家的定义,并讨论了玩家身份的含义。

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