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Trauma and Self-Narrative in Virtual Reality: Toward Recreating a Healthier Mind

机译:虚拟现实中的创伤和自我叙事:重塑健康心态

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This study discusses the concept of virtual selves created in the virtual spaces (e.g. Social Network Services or Virtual Reality). It analyzes the activities in the different virtual spaces and claims that experience gained there can be transferred to real life. In respect to that, the effects of the Virtual Reality treatment on the self, as well as the concept of creating a life story are analyzed as interconnected. The research question which arises from these considerations is how to look at psychological trauma in order to explain the effectiveness of the usage of Virtual Reality for treatment of traumatic disorders. The proposal in the study is to see trauma as a shift in the normal storyline of the narrative people create. With this concept in mind, it might be possible to support the claim that reliving traumatic events, regaining control over onea??s life narrative and creating new stories in the Virtual Reality aids the treatment process in the search for meaning and resolution in life events. Considering the findings of researchers who argue in the field of self-narrative and traumatic treatment, as well as researchers on virtual selves, virtual spaces and Virtual Reality, this study discusses the virtual as a possible medium to experience narratives and utilize those narratives as better explanatory stories to facilitate the therapeutic process of recovery and self-recreation. This study supports the idea that Virtual Reality can be used to visualize patientsa?? narratives and help them perceive themselves as active authors of their lifea??s story by retelling traumatic episodes with additional explanation. This experience in the Virtual Reality is utilized to form healthier narratives and coping techniques for robust therapeutic results that are transferred to real life.
机译:这项研究讨论了在虚拟空间(例如社交网络服务或虚拟现实)中创建的虚拟自我的概念。它分析了不同虚拟空间中的活动,并声称在那里获得的经验可以转化为现实生活。对此,将虚拟现实处理对自我的影响以及创建生活故事的概念相互关联地进行了分析。由这些考虑引起的研究问题是如何看待心理创伤,以解释使用虚拟现实技术治疗创伤性疾病的有效性。该研究中的提议是将创伤视为叙事人创造的正常故事情节的转变。考虑到这一概念,也许可以支持这样的主张,即减轻创伤事件,重新获得对一个人的生活叙事的控制权以及在虚拟现实中创建新故事有助于治疗过程寻找生命事件中的意义和解决方案。 。考虑到在自我叙事和创伤治疗领域争论的研究人员以及虚拟自我,虚拟空间和虚拟现实的研究人员的发现,本研究讨论了虚拟作为一种可能体验叙事并更好地利用叙事的媒介说明性故事,以促进康复和自我娱乐的治疗过程。这项研究支持虚拟现实可以用于可视化患者的想法。叙事,并通​​过讲解带有附加解释的创伤事件,帮助他们将自己视为生活故事的积极作者。虚拟现实中的这种经验被用于形成更健康的叙述和应对技术,以实现将强大的治疗效果转移到现实生活中。

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