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首页> 外文期刊>LIPIcs : Leibniz International Proceedings in Informatics >Two-Party Direct-Sum Questions Through the Lens of Multiparty Communication Complexity
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Two-Party Direct-Sum Questions Through the Lens of Multiparty Communication Complexity

机译:多方交流复杂性视角下的两方直接和问题

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Direct-sum questions in (two-party) communication complexity ask whether two parties, Alice and Bob, can compute the value of a function f on l inputs (x_1,y_1),...,(x_l,y_l) more efficiently than by applying the best protocol for f, independently on each input (x_i,y_i). In spite of significant efforts to understand these questions (under various communication-complexity measures), the general question is still far from being well understood. In this paper, we offer a multiparty view of these questions: The direct-sum setting is just a two-player system with Alice having inputs x_1,...,x_l, Bob having inputs y_1,...,y_l and the desired output is f(x_1,y_1),...,f(x_l,y_l). The naive solution of solving the l problems independently, is modeled by a network with l (disconnected) pairs of players Alice i and Bob i, with inputs x_i,y_i respectively, and communication only within each pair. Then, we consider an intermediate ("star") model, where there is one Alice having l inputs x_1,...,x_l and l players Bob_1,...,Bob_l holding y_1,...,y_l, respectively (in fact, we consider few variants of this intermediate model, depending on whether communication between each Bob i and Alice is point-to-point or whether we allow broadcast). Our goal is to get a better understanding of the relation between the two extreme models (i.e., of the two-party direct-sum question). If, for instance, Alice and Bob can do better (for some complexity measure) than solving the l problems independently, we wish to understand what intermediate model already allows to do so (hereby understanding the "source" of such savings). If, on the other hand, we wish to prove that there is no better solution than solving the l problems independently, then our approach gives a way of breaking the task of proving such a statement into few (hopefully, easier) steps. We present several results of both types. Namely, for certain complexity measures, communication problems f and certain pairs of models, we can show gaps between the complexity of solving f on l instances in the two models in question; while, for certain other complexity measures and pairs of models, we can show that such gaps do not exist (for any communication problem f). For example, we prove that if only point-to-point communication is allowed in the intermediate "star" model, then significant savings are impossible in the public-coin randomized setting. On the other hand, in the private-coin randomized setting, if Alice is allowed to broadcast messages to all Bobs in the "star" network, then some savings are possible. While this approach does not lead yet to new results on the original two-party direct-sum question, we believe that our work gives new insights on the already-known direct-sum results, and may potentially lead to more such results in the future.
机译:(两方)通信复杂性中的直接和问题询问,两方Alice和Bob是否可以比l个输入(x_1,y_1),...,(x_l,y_l)更有效地计算函数f的值通过针对每个输入(x_i,y_i)独立地为f应用最佳协议。尽管已经做出了巨大努力(在各种通信复杂性措施下)来理解这些问题,但一般问题仍然远远没有得到很好的理解。在本文中,我们提供了以下问题的多方观点:直接和设置只是一个两人系统,爱丽丝输入x_1,...,x_l,鲍勃输入y_1,...,y_l,并且期望输出是f(x_1,y_1),...,f(x_l,y_l)。独立地解决l个问题的幼稚解决方案是由一个网络建模的,该网络具有l对(断开的)玩家对Alice i和Bob i,分别输入x_i,y_i,并且仅在每对之间进行通信。然后,我们考虑一个中间(“星”)模型,其中有一个Alice具有l个输入x_1,...,x_l和l个玩家Bob_1,...,Bob_l分别持有y_1,...,y_l(在实际上,根据每个Bob i和Alice之间的通信是点对点还是允许广播,我们考虑该中间模型的几种变体。我们的目标是更好地理解两个极端模型之间的关系(即两方直接和问题)。例如,如果爱丽丝和鲍勃(就某种复杂性而言)比独立解决l个问题做得更好,那么我们希望了解哪种中间模型已经允许这样做(从而了解这种节约的“来源”)。另一方面,如果我们希望证明没有比独立解决l个问题更好的解决方案,那么我们的方法可以提供一种将证明这样的陈述的任务分解为几个步骤(希望是更简单)的方法。我们介绍了两种类型的几种结果。即,对于某些复杂性度量,通信问题f和某些模型对,我们可以显示出在两个模型中对l个实例求解f的复杂性之间的差距;同时,对于某些其他复杂性度量和模型对,我们可以证明不存在这种差距(对于任何沟通问题f)。例如,我们证明,如果在中间“星型”模型中仅允许进行点对点通信,那么在公共硬币随机设置中就不可能大量节省资金。另一方面,在私有硬币随机设置中,如果允许爱丽丝向“星型”网络中的所有鲍勃广播消息,则可以节省一些钱。尽管此方法仍无法在原始的两方直接和问题上产生新的结果,但我们认为我们的工作对已知的直接和结果提供了新的见解,并有可能在将来导致更多此类结果。

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