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首页> 外文期刊>LIPIcs : Leibniz International Proceedings in Informatics >Tracks from hell - when finding a proof may be easier than checking it
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Tracks from hell - when finding a proof may be easier than checking it

机译:从地狱追踪-查找证明可能比检查证明容易

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摘要

We consider the popular smartphone game Trainyard: a puzzle game that requires the player to lay down tracks in order to route colored trains from departure stations to suitable arrival stations. While it is already known [Almanza et al., FUN 2016] that the problem of finding a solution to a given Trainyard instance (i.e., game level) is NP-hard, determining the computational complexity of checking whether a candidate solution (i.e., a track layout) solves the level was left as an open problem. In this paper we prove that this verification problem is PSPACE-complete, thus implying that Trainyard players might not only have a hard time finding solutions to a given level, but they might even be unable to efficiently recognize them.
机译:我们考虑了流行的智能手机游戏Trainyard:这是一款益智游戏,要求玩家放下轨道,以便将有色火车从出发站路由到合适的到达站。尽管已经知道[Almanza等人,FUN 2016],找到给定Trainyard实例(即游戏级别)的解的问题是NP难的,但要确定检查候选解(例如,轨道布局)解决了未解决的问题。在本文中,我们证明了此验证问题是PSPACE完全的,这意味着Trainyard参与者不仅可能很难找到给定级别的解决方案,而且可能甚至无法有效地识别它们。

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